Devil's Nightmare (card game)

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Card Values

Card Face Point Value
2 - 9 5
10 - K 10
A 15
Black 2 20

Rules

  • Each player is dealt 15 cards.
  • Each combination of cards is called a 'trick' and must be obtained in the order presented below.
  • Black 2s are wild cards and can be used to replace any card in a trick.
  • You may not lay down your cards until the full trick is obtained.
  • You must remain at any given trick until you obtain it.
  • You may place cards on other players' cards once your cards are down.
  • The goal is to obtain your trick before the other players, thus ending the trick and stranding them with cards.
  • If you are stranded with cards, their values must be added and combined with your score.
  • If your score meets or exceeds 500, you are out of the game.

Tricks

A set consists of cards with matching face values, a run consists of a sequence of cards in order with arbitrary begin and end cards.

  1. Two sets of 3
  2. A set of 3 and a run of 4
  3. Two runs of 4
  4. Three sets of 3
  5. A set of 3 and a run of 7
  6. Two sets of 3 and a run of 5
  7. Three runs of 4
  8. A set of 3 and a run of 10
  9. Three sets of 3 and a run of 5
  10. Three runs of 5

Notes

  • If playing with more than two people, using 2 decks of cards is recommended, if not required.